# Cosmetic Colors These are probably the simplest cosmetics you can create. Cosmetic colors apply colors on the armor pieces in locations defined by a zone map. To create an armor color scheme or projection, right click in the project window, and in the menu go to Create > Void Crew > Cosmetics. Then select `ColorScheme` or `ProjectionColor`. ![CreateCustomCosmetics](img/CreateCustomCosmetics.png) This will create a new cosmetic scriptable object for the chosen type. ## Armor Color Scheme Contains three color fields which get applied to specific parts of armor pieces. ![ColorScheme](img/ColorScheme.png) In-game the colors are usually represented in the palette icon in the following order: ![ColorPalette](img/ColorPalette.png) - Red - primary (this is where patterns appear too), this usually covers the largest parts of armor cosmetics - Green - secondary - Blue - tertiary, usually used for embellishments or decorative elements For example, this is how the Proctorship Vestment’s zones look like: ![ProctorshipZoneMap](img/ProctorshipZoneMap.png) ## Projection Colors Contains one color field which determines the color of the projection. Note that this is an **HDR** color, which allows you to increase how emissive the color is in post processing. ![ProjectionColor](img/ProjectionColor.png)