# Creating Cosmetics Cosmetics are created as Scriptable Objects. You can see examples of custom cosmetics in the mod_cosmetics folder [of the sample project](https://github.com/HutlihutGames/void_crew_mods_sample/tree/master/Assets/mod_cosmetics) To create new cosmetic objects, use the context menu by right clicking an empty space in the project panel and use the menu to create the type of cosmetic asset you need: ![CreateCustomCosmetics](img/CreateCustomCosmetics.png) You can read more about how to create specific types of cosmetics in below chapters. - **[Cosmetic Colors](CosmeticColors.md)** - **[Cosmetic Patterns](CosmeticPatterns.md)** - **[Cosmetic Patterns](CosmeticPatterns.md)** - **[Armor Pieces](ArmorPieces.md)** - **[Helmet Projections](HelmetProjections.md)**