# Art Direction *Last updated: [13. April 2026] Version 1.01* Overall Art Direction for Void Crew is **Believable Sci Fi** - Realistic with a Tactile feel. We call it **Ancient Theme/ Technogyptian.** You are welcome to use any art direction for your modded assets that you would like. This documentation is for those of you who want to try matching Void Crew's art direction when making your own assets. ## Key Principles - **Believable Sci-Fi** (Grounded, functional, and plausible). - **Tactile Realism** (Everything should feel physical, usable, and touchable). - **Contrast of Scale** (Intimate interiors contrasted with overwhelming exterior space. Some environment elements may be oversized to reinforce scale). ### Ancient Theme / Technogyptian - Inspiration from ancient Egyptian and Maya architecture, shape language and symbolism, with fusion of futuristic tech and ancient monumental forms. - Gold materials contrasted with blue/dark metals. - Motifs: Triangles, hexagons, circles + Glyphs and Reliefs. ### Believability - Tactility - Shape vs Detail - Assets should reinforce human relatability / physical scale (Doors, stairs, seating, corridors must feel believable) - Tactile physical elements should be used in the environment (not only digital): Buttons, levers, switches, Railings, handles, screws and knobs. - Shape vs detail: Shape and silhouettes over detail + Simple vs complex balance ### Environments Principles - Flow & Navigation (Clear direction using lighting, color, and shape. Create landmarks). - Room Identity - Engine: Dense - Corridor: Constrained - Controls: Readable ### Three Factions - **METEM:** Gold materials contrast blue/dark metals. Triangles, hexagons, glyphs, reliefs. - **HOLLOWS:** Alien, abstract, incomprehensible. Black, cold tones, purple accents. Cubic, geometric shapes. Layers: weak spot (glowing), inner (soft circuitry), armor (dark shell). - **REMNANTS.** Exploration and optimism. White, yellow, red color palette. Rounded, functional shapes. NASA-inspired. ## Visual examples ```{hint} Click the images to view full size! ``` ### Ancient Theme / Technogyptian ```{image} img/ArtDirection/AncientTheme_Helm_2.jpg :class: lightbox thumb ``` Destroyer Helm ```{image} img/ArtDirection/AncientTheme_Front_1.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/AncientTheme_Front_2.jpg :class: lightbox thumb ``` Destroyer front of spaceship ```{image} img/ArtDirection/AncientTheme_SpawnRoom.jpg :class: lightbox thumb ``` Destroyer Spawn room ```{image} img/ArtDirection/AncientTheme_SpawnRoom_2.jpg :class: lightbox thumb ``` Destroyer Spawn room / Spawn Sarcophagus ### Ancient Theme / Technogyptian - Landmarks ```{image} img/ArtDirection/AncientTheme_Desecrationsite.jpg :class: lightbox thumb ``` Environment ancient monumental forms / Environmental Landmarks. ### Ancient Theme / Technogyptian - Patterns ```{image} img/ArtDirection/AncientTheme_Patterns_3.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/AncientTheme_Patterns_1.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/AncientTheme_Patterns_2.jpg :class: lightbox thumb ``` ### Tactility - Buttons, Levers etc ```{image} img/ArtDirection/ButtonsAndLevers_6.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/ButtonsAndLevers_1.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/ButtonsAndLevers_2.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/ButtonsAndLevers_3.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/ButtonsAndLevers_4.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/ButtonsAndLevers_5.jpg :class: lightbox thumb ``` ### Room Identity ```{image} img/ArtDirection/Ship_Corridor_2.jpg :class: lightbox thumb ``` ```{image} img/ArtDirection/Ship_Corridor.jpg :class: lightbox thumb ``` Corridors ```{image} img/ArtDirection/Ship_engineRoom_2.jpg :class: lightbox thumb ``` Engine Room ### Factions - METEM ```{image} img/ArtDirection/Frigate.jpg :class: lightbox thumb thumb-large ``` METEM Frigate (1-2 players) ```{image} img/ArtDirection/Striker.jpg :class: lightbox thumb thumb-large ``` METEM Striker (3-4 players) ```{image} img/ArtDirection/Destroyer.jpg :class: lightbox thumb thumb-large ``` METEM Destroyer (4-6 players) ### Factions - Enemy HOLLOWS ```{image} img/ArtDirection/Hollow_Destroyer.jpg :class: lightbox thumb thumb-large ``` HOLLOW Destroyer ```{image} img/ArtDirection/Hollow_Destroyer_TechMuscles.jpg :class: lightbox thumb thumb-large ``` HOLLOW Destroyer (tech muscle layer) ```{image} img/ArtDirection/Hollow_Collector.jpg :class: lightbox thumb thumb-large ``` HOLLOW Collector ```{image} img/ArtDirection/Hollow_Bomber.jpg :class: lightbox thumb thumb-large ``` HOLLOW Bomber ```{image} img/ArtDirection/Hollow_Cruiser.jpg :class: lightbox thumb thumb-large ``` HOLLOW Cruiser ### Factions - Enemy Remnant ```{image} img/ArtDirection/Remnant_Frigate.jpg :class: lightbox thumb thumb-large ``` Remnant Frigate ```{image} img/ArtDirection/Remnant.jpg :class: lightbox thumb thumb-large ``` Remnant Comm Relay