# Common Issues **Black Screen on Launch** \ This usually means the game ran into an exception while initializing services or other core systems. You can usually find the cause relatively early in the logs. **Exception in Convert Asset** \ If you get an error like below, the asset conversion encountered a null reference. This is likely due to an asset not being included in the asset bundle, because it was outside the asset bundle folder. It might also be that a required reference was empty (for example: Suit assets require an Arm renderer reference even if it is the same renderer as the suit). ``` NullReferenceException: Object reference not set to an instance of an object at RuntimeAssets.RuntimeAssetConverter.ConvertAsset (VC.Common.VoidCrewScriptableObject asset, System.Nullable`1[T] overrideGuid) [0x00347] in <9fecb71473e0461f92027e24b2c938f6>:0 at RuntimeAssets.RuntimeAssetsAPI.LoadAsset (VC.Common.VoidCrewScriptableObject vcso, System.Nullable`1[T] overrideId) [0x00027] in <9fecb71473e0461f92027e24b2c938f6>:0 at RuntimeAssets.RuntimeAssetsAPI.LoadAsset (UnityEngine.Object asset) [0x00048] in <9fecb71473e0461f92027e24b2c938f6>:0 at RuntimeAssets.RuntimeAssetsAPI.LoadAssetBundle (System.String fullPath) [0x0002b] in <9fecb71473e0461f92027e24b2c938f6>:0 at RuntimeAssets.RuntimeAssetLoadingService+d__1.MoveNext () [0x00119] in <9fecb71473e0461f92027e24b2c938f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 ```