Void Crew Modding Documentation

About

  • Void Crew Modding Documentation
  • Documentation Topics
  • License and Contribution

Introduction

  • Getting started
    • Mod Profile
    • Mod Manager
    • Installing Unity
    • Installing Git
      • Do I need GitHub?
      • Git Client
    • Setting up the Void Crew Samples Project
    • Other Tools
      • 3D Assets
      • Images and Sprites
  • Asset Bundle Creation
    • Size References
    • Void Crew Asset
    • Never modify examples
    • Types of Void Crew Asset Bundles
  • Art Direction
    • Key Principles
      • Ancient Theme / Technogyptian
      • Believability - Tactility - Shape vs Detail
      • Environments Principles
      • Three Factions
    • Visual examples
      • Ancient Theme / Technogyptian
      • Ancient Theme / Technogyptian - Landmarks
      • Ancient Theme / Technogyptian - Patterns
      • Tactility - Buttons, Levers etc
      • Room Identity
      • Factions - METEM
      • Factions - Enemy HOLLOWS
      • Factions - Enemy Remnant

Cosmetics

  • Creating Cosmetics
  • Cosmetic Colors
    • Armor Color Scheme
    • Projection Colors
  • Cosmetic Patterns
  • Armor Pieces
    • Skinning
    • Texturing
    • Helmet setup - Additional Steps
    • Materials Setup
    • Exporting From Blender
    • Helmet
    • Shoulder Pieces
    • Suit
    • Chest Piece
  • Skinning Guide
  • Helmet Projections
    • Projection Animations
      • Texture Sheet Animation
      • Rotation Animation
      • Scale Animation
      • Tile Scroll Animation
      • Sine Animation
      • Randomizer Animation

Ship & Hub Customization

  • Creating Ship & Hub Visuals
    • Reference Ship Models

Carryables

  • Carryables
    • Carryable Base Asset
    • Carryable Stat Mod Asset
    • Loot Table Item
      • Sector Completion Reward:
      • Drop Table Entries:
    • Craftable Item
  • Stat Modifiers
    • Stat Modifier JSON Structure
    • Types of Stat Modifiers
      • Primary Addend
      • Secondary Addend
      • Additive Multiplier
      • Exponential Multiplier
    • Weapon Stats
    • Pip Stats
    • Player Ship Stats
    • Movement Stats
    • Power Stats
    • Utility Stats
  • Dynamic Modifiers
    • Dynamic Conditions
      • Void Drive Charging
      • Thruster Boosters Active
      • Single Player
      • Resource Count
        • Properties
      • Power Overdraw
      • Charged Battery Magazine
      • Room Temperature
        • Properties
      • Circuit Breakers Flipped
    • Dynamic Values
      • Shared Properties
      • Ship Speed
        • Properties
      • Resource Count
        • Properties
      • Power Usage
        • Properties
      • Defect Count
        • Properties
      • Breakers Flipped
        • Properties
  • Tags
    • Stat Modifier Tag Configuration
      • Required Tags
      • Required Local Tags
      • Disabling Tags
      • Dynamically Added Tags
    • List of Tags

Mod Creation

  • Asset Mods
    • Creating Mod Zip File
    • Void Manager Dependency
  • Updating Void Crew Common
  • Compiling Mods
    • Installing Visual Studio
    • Setting up the Mod Template Solution
      • Updating the Solution’s Assembly Reference for Void Crew
    • Compiling your Mod
    • Including Asset Bundles with your Mod
  • Testing Mods Locally
    • Testing Asset Bundles without a Mod Manager
    • Testing Mods Locally Using Gale
    • Testing Mods Locally Using R2ModMan
    • Testing Carryables
  • Uploading Mods to Thunderstore

Mod Scripting

  • Harmony Patching
    • Targeting Annotations
      • Targeting Edge Cases
    • How to use a Prefix
    • How to use Postfix
    • Patching Parameters
    • How to use a Transpiler
    • Patching Theory
      • Replacing a Method
      • Transpiler Case

Debugging

  • Checking Logs
  • Common Issues
Void Crew Modding Documentation
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