Art Direction

Last updated: [13. April 2026] Version 1.01

Overall Art Direction for Void Crew is Believable Sci Fi - Realistic with a Tactile feel. We call it Ancient Theme/ Technogyptian.

You are welcome to use any art direction for your modded assets that you would like. This documentation is for those of you who want to try matching Void Crew’s art direction when making your own assets.

Key Principles

  • Believable Sci-Fi (Grounded, functional, and plausible).

  • Tactile Realism (Everything should feel physical, usable, and touchable).

  • Contrast of Scale (Intimate interiors contrasted with overwhelming exterior space. Some environment elements may be oversized to reinforce scale).

Ancient Theme / Technogyptian

  • Inspiration from ancient Egyptian and Maya architecture, shape language and symbolism, with fusion of futuristic tech and ancient monumental forms.

  • Gold materials contrasted with blue/dark metals.

  • Motifs: Triangles, hexagons, circles + Glyphs and Reliefs.

Believability - Tactility - Shape vs Detail

  • Assets should reinforce human relatability / physical scale (Doors, stairs, seating, corridors must feel believable)

  • Tactile physical elements should be used in the environment (not only digital): Buttons, levers, switches, Railings, handles, screws and knobs.

  • Shape vs detail: Shape and silhouettes over detail + Simple vs complex balance

Environments Principles

  • Flow & Navigation (Clear direction using lighting, color, and shape. Create landmarks).

  • Room Identity

    • Engine: Dense

    • Corridor: Constrained

    • Controls: Readable

Three Factions

  • METEM: Gold materials contrast blue/dark metals. Triangles, hexagons, glyphs, reliefs.

  • HOLLOWS: Alien, abstract, incomprehensible. Black, cold tones, purple accents. Cubic, geometric shapes. Layers: weak spot (glowing), inner (soft circuitry), armor (dark shell).

  • REMNANTS. Exploration and optimism. White, yellow, red color palette. Rounded, functional shapes. NASA-inspired.

Visual examples

Hint

Click the images to view full size!

Ancient Theme / Technogyptian

../_images/AncientTheme_Helm_2.jpg

Destroyer Helm

../_images/AncientTheme_Front_1.jpg ../_images/AncientTheme_Front_2.jpg

Destroyer front of spaceship

../_images/AncientTheme_SpawnRoom.jpg

Destroyer Spawn room

../_images/AncientTheme_SpawnRoom_2.jpg

Destroyer Spawn room / Spawn Sarcophagus

Ancient Theme / Technogyptian - Landmarks

../_images/AncientTheme_Desecrationsite.jpg

Environment ancient monumental forms / Environmental Landmarks.

Ancient Theme / Technogyptian - Patterns

../_images/AncientTheme_Patterns_3.jpg ../_images/AncientTheme_Patterns_1.jpg ../_images/AncientTheme_Patterns_2.jpg

Tactility - Buttons, Levers etc

../_images/ButtonsAndLevers_6.jpg ../_images/ButtonsAndLevers_1.jpg ../_images/ButtonsAndLevers_2.jpg ../_images/ButtonsAndLevers_3.jpg ../_images/ButtonsAndLevers_4.jpg ../_images/ButtonsAndLevers_5.jpg

Room Identity

../_images/Ship_Corridor_2.jpg ../_images/Ship_Corridor.jpg

Corridors

../_images/Ship_engineRoom_2.jpg

Engine Room

Factions - METEM

../_images/Frigate.jpg

METEM Frigate (1-2 players)

../_images/Striker.jpg

METEM Striker (3-4 players)

../_images/Destroyer.jpg

METEM Destroyer (4-6 players)

Factions - Enemy HOLLOWS

../_images/Hollow_Destroyer.jpg

HOLLOW Destroyer

../_images/Hollow_Destroyer_TechMuscles.jpg

HOLLOW Destroyer (tech muscle layer)

../_images/Hollow_Collector.jpg

HOLLOW Collector

../_images/Hollow_Bomber.jpg

HOLLOW Bomber

../_images/Hollow_Cruiser.jpg

HOLLOW Cruiser

Factions - Enemy Remnant

../_images/Remnant_Frigate.jpg

Remnant Frigate

../_images/Remnant.jpg

Remnant Comm Relay